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DestroyUnit
DestroyUnit(<-UID <-suppressEffect <-userInitiated <-doNotLog)
Description
Destroys a unit. The three arguments control optional behavior when the unit is destroyed.
suppressEffect - If true, suppress the unit explosion effect and sound.
userInitiated - If true, will not show up in the destroyed unit timeline on the creeper chart.
doNotLog - If true, will not show up in the destroyed unit timeline on the creeper chart and will not contribute to the total units destroyed on the player's score at the end of the map.
Examples
DestroyUnit(<-UID false false false)
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