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DestroyAllAttachedBeams(<-unitUID)
Destroys all beams attached to a unit. Destruction permanently removes the beam. Note that beams that are attached to units are automatically destroyed when the unit is destroyed.
once GetUnitPosition(self) ->unitPos #Fire a beam to extends off screen but is at the same height as the unit #We will attach the beam to ourselfs, so that the start point is relative to our unit CreateBeam("orange" 3 4 0 1 0 10000 <-unitPos.Y 10000) ->beam AttachBeam(<-beam self) endonce if (GetUnitUpdateCount eq (900)) DestroyAllAttachedBeams(self) endif
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