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BounceFadeBlack(<-messageChannel)
Causes the screen to fade to black, then fade back in. While fading, interaction is blocked. WHen the bounce is complete, the specified message channel will be called.
once #Convert the message to a function call, and set it up. RegisterForMSG("FadeCompleteMessage" "FadeComplete") BounceFadeBlack("FadeCompleteMessage") endonce :FadeComplete Trace("Fade Complete")
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