<- PRPL reference <- SECTION
Arguments | Result | Notation |
---|---|---|
X Y Enemy Type Built | [ int int bool int bool - ] |
Sets the Struc state at a given cell. Note that the states for red and blue Struc are independent.
Type: 0 = None; 1 = Normal; 2 = Armour
Enemy defines colour, built defines the build state. Currently there is no known method exposed for the health of armoured Struc. - Does Built = 2,3,4,… affect the health of the armoured Struc.
50 50 0 2 1 SetSetuc #Create some built blue armoured Struc at position (50,50)