<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
FailMission | [ bool - ] |
Set whether the mission is failed when a HQ is destroyed. Note that this can be any ship with the large blue HQ module, even an enemy ship.
#Allow the HQ to be lost two minutes after the start of the map: GetGameTimeFrames 3600 eq if 0 SetFailOnHQLoss endif