<- PRPL reference <- Everything Else 2

RandFloat

ArgumentsResultNotation
Float [ - Float]

Description

Pushes a random float between 0 and 1 to the stack

Examples

"I move diffrent every compilement :D" SetText
#moves the text up randomly between 0 and 15
RandFloat  mul(15) SetTextY
	stack.Push(new Data((float)GameSpace.instance.RandDouble()));