<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
Paused? | [ - bool ] |
Returns whether the game is paused or not. Only relevant for units which use OperateWhilePaused.
Note that CW3 had a rare bug where OperateWhilePaused could be spread to other Cores - this was often used to fix that issue. This bug has not been observed in PF.
IsPaused if #If the game is paused, perhaps run some display or UI code, but don't (say) move or shoot. return endif