<- PRPL reference <- Everything Else 2

GETPARTICLESAMEINTERACTION

ArgumentsResultNotation
[ - ]

Description

Examples

	i1 = GetIntFromStack(); //Particle UID 
			//Boolean is flipped in meaning between crpl and the particle variable's meaning 
			stack.Push(new Data(p.homoInteractionIgnore ? 0 : 1)); 
			stack.Push(new Data(0));