<- PRPL reference <- Input
Arguments | Result | Notation |
---|---|---|
float float | [ - float float ] |
Returns the position of the mouse on the screen in pixels (real pixels on the monitor), relative to the game window (left-bottom corner is 0,0). Even though the result is always a whole number, the result type is float.
stack.Push(new Data(Input.mousePosition.x)); stack.Push(new Data(Input.mousePosition.y));