<- PRPL reference <- Everything Else 2

GETMIRE

ArgumentsResultNotation
[ - ]

Description

Examples

	i2 = GetIntFromStack(); //y 
	i1 = GetIntFromStack(); //x 
	stack.Push(new Data(Land.instance.GetCovered(i1, i2))); #0 is no mire, -1 is player, 1 is particle