<- PRPL reference <- Math
| Arguments | Result | Notation |
|---|---|---|
| number number | bool | [number number- bool] |
Takes two floats and returns True if they equal, regardless of floating point jitter. <a href=“http://docs.unity3d.com/Documentation/ScriptReference/Mathf.Approximately.html”></a>
if (approximately(1.000001 1))
trace("1.000001 is approximately equal to 1")
endif