<- PRPL reference <- Everything Else 2

ADDGAMEEVENTATPIXEL

ArgumentsResultNotation
[ - ]

Description

Examples

	i2 = GetIntFromStack(); 
	f2 = GetFloatFromStack(); 
	f1 = GetFloatFromStack(); 
	s1 = GetStringFromStack(); 
	i1 = GetIntFromStack(); 
		stack.Push(new Data(pos));