<- PRPL reference <- Everything Else 2
Arguments | Result | Notation |
---|---|---|
int string | [Int String - ] |
Arg.1 Color of Game Event. Possible colors are 3=red 2=green 1=blue 0=grey
Arg.2 Text of Game Event.
s1 = GetStringFromStack(); i1 = GetIntFromStack(); stack.Push(new Data(pos)); AddGameEvent(1 "Blue Particle Emitter has spawned!") #This example will make a blue Game Event with the text "Blue Particle Emitter has spawned!".