:!: Available in version 43 and later. (for new IRPL commands)

SetSpriteLayer

SetSpriteLayer(<-spriteUID <-layer)

Description

Sets the render sort layer for the sprite. Sprites are rendered based on their layer and then their order within a layer.

Possible layers are:
0: Sectors. This is the layer the sand is rendered in.
1: Lower. This is a unit layer below the default.
2: Default. The normal and default layer for sprites and units.
3: FOW. The Fog of War layer.

Examples

#REnder behind the sand
SetSpriteLayer(<-mySprite 0)
SetSpriteOrder(<-mySprite -1)