Table of Contents

Phantom Emitter

Phantom Emitters spawn phantoms. When spawned, phantoms will choose a random player unit or structure, travel to it in a straight line, and detonate into a ball of creeper on impact. Phantoms can be shot down using a Coilship.

When a Phantom Emitter is about to fire, an incoming alert is placed in the top left corner of the UI:

Spoilers

Help Tab transcript

Help Tab transcript

The Phantom Emitter produces phantoms. Phantoms are trans-dimensional entities that traverse terrain directly to their targets. Ships can eliminate phantoms. The phantom emitter can also be nullified.

Unit JSON

Unit JSON

{
    "type": "unit",
    "enemy": true,
    "displayname": "Phantom Emitter",
    "image": "body.png",
    "sortingorder": 2,
    "position": [ 0, 0 ],
    "pivot": [ 0.5, 0.5 ],
    "isbuilt": true,
    "hasphysics": true,
    "creeperdamages": false,
    "deadfraction": 0.25,
    "nullifiable": true,
    "playercandestroy": false,
    "playercontrolbuildsupply": false,
    "playercontrolammosupply": false,
    "controllers": [
        {
            "name": "phantomemitter",
            "creeper": 2000
        },
        {
            "name": "ondestroy_sandexplosion",
            "amt": 256,
            "minvelocity": 1.5,
            "maxvelocity": 3,
            "color0": [ 0.2, 0.4, 2 ],
            "color1": [ 0.2, 0.6, 2 ],
            "sandtype": 2
        }
    ]
}


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