Fires projectiles at particulate in range. Used by Particulate Ship.
Arguments
- shotimage(string)
Path to image file used as projectile sprite
- turbo(bool)
If true, weapon's fire rate is increased tremendously
- fire_range(int)
Maximum distance in map pixels at which weapon will aim and fire at targets
- fire_cost(float)
Ammo consumed from parent ship per shot fired
- fire_delay(int)
Time between shots in game frames