Table of Contents

Index

Manufactory

Purpose

The Manufactory can build several expensive airships, namely: the Big Gun Ship (an airship derived from the vanilla Airship), the AC Cargo Ship and the AC Field Ship.

The Manufactory exists to make producing these big expensive ships safer. Normally a unit under construction will be destroyed by any amount of damage, no matter how tiny. But units that are being constructed by the Manufactory, have their full health and will only be destroyed if they or their Manufactory reach 0 health.

Managing production

Manufactories can only be build inside the void.

The Manufactory is affected by the Portal Build Speed upgrade. A 100% build speed upgrade will let it make 50% more ships in the same amount of time.

A manufactory has 2 production modes:

  1. Manual start, where you have to approve each project before production on it can start. You can approve the next project, while another is already under construction.
  2. Automatic start, where production on the next project starts automatically, once the current project has completed.

Other functions:

  1. You can change the rally point of the Manufactory by selecting a different target cell. If a ship is under construction, then you can change the rally target for that single unit by selecting the unit through the roof of the Manufactory.
  2. You can abandon the progress on the current project at any time, to immediately change to another project, but you also lose all spend resources.

Big Gun Ship

See Link.

AC Cargo Ship

The AC Cargo Ship has 4 notable functions:

  1. Collect : suck up anticreeper with a mini singularity. Once the AC is sufficiently high, it will start being pumped into the ammo cargohold. If the ship is not distributing AC, then the collect function will automatically turn off once max ammo is reached.
  2. Distribute : share 10 AC/second to any connected units. With the portal mining upgrade this goes to 20 AC/second. To note: it shares AC, not bluite, so it will not fill up the factory.
  3. Dumping : dump the cargo at great speed directly below the ship.
  4. Singularity : this is the same as an orbital singularity, but only affecting AC and centered on the ship. For when you really want all nearby AC gathered in one spot.

The ship can move with active fields, but fields take time to have an effect on the liquid AC. So collecting might be entirely ineffective while moving (if the AC is too shallow) and a moving singularity is actually not all that spectacular. To allow the liquid AC to keep up better, the ship has a 40% speed debuff while the singularity is active.

AC Field Ship

The AC Field Ship pushes or pulls AC:

  1. Field : the field has a width of 16 and length of 40. With the range portal upgrade this becomes 20×50. Within this range, all AC is pushed towards the center ridge. After you activate the field, you need to set a target that is on a different spot than the ship. Without a target, the field will not activate.
  2. Direction: push or pull. The AC that is gathered in the central spine of the field, is either pushed away from the ship, or pulled towards it. The field is always in front of the ship, so if you park your ship on the edge of creeper and push towards the creeper, then nothing will happen. In that situation you should use “pull” and put your target within the AC that you want to pull into the creeper.
  3. Stationary : by default the ship becomes stationary when you activate the field, but you can chose to let the ship move in the target direction. The ship has a 40% speed debuff while the field is active.
  4. Strength : the right field strength for the right situation. Apart from costing more, stronger is not always better. You could for example pull all AC from a breeder patch, preventing it from breeding.

MVerse

The fields from the AC Cargo Ship and AC Field Ship will not work properly for MVerse clients, so it's recommended that only the map host builds these 2 ships.

Index