There are 5 weapon types in Creeper World, each having a designated role. The 4 basic weapons are: Blaster, Mortar, SAM and Drone. The fifth weapon Thor is a super weapon used only in the last story mission and some custom maps.
The range and damage of weapons will be measured in squares and ccc(cubic creeper cells) which means a square with 1 full layer of creeper on it.
Weapon | Maximum Damage per shot | Ammo usage | Maximum Damage per packet |
---|---|---|---|
Blaster | 8 ccc | 0.2 | 40 |
Mortar | 144 ccc | 3.4 | 42.35 |
Drone | 200 ccc | 1.6 | 125 |
Blaster is the first weapon the player gets. It's main purpose is clearing large areas of shallow creeper. Blaster is one of the most versatile weapons in the game and the only one that allows to efficiently capping an emitter.
Blaster | Normal | Upgraded |
---|---|---|
Range | 6 | 7 |
Firing speed | 6 shots/sec | ? |
Damage | 8 ccc | |
Cost | 25 packets | 22 packets |
Energy per shot | 0.2 packets | |
Ammo capacity | 10 packets |
Mortar is the second weapon the player gets. It's main purpose is destroying deep pools of creeper. A Mortar always fires on deepest creeper in range. Correct use of mortars can often mean a difference between life and death.
Mortar | Normal | Upgraded |
---|---|---|
Range | 9 | 11 |
Firing speed | 1/sec | ? |
Damage | 144 ccc | |
Cost | 50 packets | 45 packets |
Energy per shot | 3.4 packets | |
Ammo capacity | 30 packets |
Surface to Air Missiles only purpose is to shoot down spores. They fire homing missiles at spores in their range, even if their target is destroyed (either by another missile or having already struck the ground) the missile will immediately seek out another target if there is one on screen.
SAM | Normal | Upgraded |
---|---|---|
Range | 9 | 11 |
Firing speed | 1/sec | ? |
Damage | 1 spore | |
Cost | 20 packets | 18 packets |
Energy per shot | 4 packets | |
Ammo capacity | 8 packets |
Drones are your bombers. They fuel up on ammo in the hangar, you select a target for them and they launch off to bomb the target area. Their bombs are much like mortar shells in that they cut deep into the creeper and have a wide blast radius. There's no limit to targeting, a drone can be launched from one side of the map to bomb a pool on the opposite side.
Drone | Normal | Upgraded |
---|---|---|
Range | 9 | 11 |
Firing speed | 0.9/sec | ? |
Damage | 200ccc | |
Cost | 50 packets | 45 packets |
Energy per shot | 1.6 packets | |
Ammo capacity | 24 packets |
A fully armed drone can drop 15 bombs. The damage mechanics is the same as for mortars except the fact that they damage up to 50 squares for 4ccc each or 49 with 8ccc damage to the square the shell hit.