<- CRPL reference <- Unit Commands

PersistCore

Arguments Result Notation
uid, boolNoneu1 b1 -

Description

Sets whether or not the specified core persists across saves. If not, the core will not be present upon reloading the map, even after saving. Note that the core is not destroyed upon reload: it is simply omitted from the save. This means PersistCore can be useful for making save files smaller and save times quicker, but the core's :destroyed function will not execute.

Examples