<- CRPL reference <- Timers

GetTimer0

GetTimer0 ->val

Description

Gets the current value of timer 0. Timers are set to some value, and then decrease by 1 each game frame (even if the core is in a Delay).

Examples

# Sets the creeper height to 20 on the crpl core position every 30 frames (1 second)
GetTimer0 eq0 if
CurrentCoords 20 SetCreeper
30 SetTimer0
endif