You can open any map in the editor to view its CRPL scripts and graphics resources. This can be a great learning tool in order to discover how another map performs some function you may wish to use or modify in your own maps, or just to discover how things work.
To open a map in the editor, we have to move it from its location on disk to the folder containing CW3 editor projects.
Documents/creeperworld3/WorldEditor
and create a new folder. The name of the folder will be the name of the new editor project.
save.cw3
.
Documents/creeperworld3/WorldEditor/«Project Name»/save.cw3
scripts
folder in your project folder. In addition, while you have the terrain editor open, pressing the i
key will cause all the custom graphics images to be saved into an extractedImages
folder in your project folder.
Folders:
creeperworld3\colonialspace\maps - Colonial Space downloads creeperworld3\WorldEditor\<Project Name> - Your editor projects creeperworld3\data\sectors\DMD - Dial Map Device maps (generated, no CRPL) creeperworld3\data\sectors\internal\ - Built-in maps 1 - Arc Eternal 5 - Credits mission 100 - Prospector Zone (generated, no CRPL) 200 - Tormented Space (generated, no CRPL) 500 - Alpha Sector