<- CRPL reference <- Unit Commands
| Arguments | Result | Notation |
|---|---|---|
| Unit UID, bool | i1 b1 - |
Sets whether or not the unit can be selected by the player.
#Gets all units around core and freezes these
CurrentCoords 18 GetUnitsInRange 0 do
->unit
<-unit FALSE SetUnitSelectableOverride
loop
:awake
#before anything else is done, freeze all units under this one, then destroy oneself
CurrentCoords 0 TRUE GetAllUnitsInRange 0 do
->unit
<-unit FALSE SetUnitSelectableOverride
loop
Self 0 Destroy