<- CRPL reference <- Creeper Commands

SetFieldCell

ArgumentsResultNotation
X, Y, Creeper_U/D, Creeper_R/L, AC_U/D, AC_R/L x1 y1 n1 n2 n3 n4 –

Description

Sets the field strength at the specified location. The AC and creeper fields are independent. Note that the field is not retained when the game is saved and loaded.

The fields are not tied to a particular unit, so this command will overwrite any field in the same location due to a shield or another core.

This command uses integer creeper (1000000 units per creeper pushed sideways).

Examples

Creates a field strongly pushing the creeper to the right immediately under the core.

SetFieldCell(CurrentCoords 0 100000000 0 0)