<- CRPL reference <- Utility Commands

ResetGameTime

ArgumentsResultNotation

Description

Sets the game time to a specific time. 0:00 to be precise. Because score is tied to time elapsed, you may want to AddAdditionalScore for good performance before the clock reset.

Examples

:destroyed
  #When this CRPL core is nullified, the clock goes back to 0.
  ResetGameTime