<- CRPL reference <- Utility Commands

IsPaused

ArgumentsResultNotation
– b1

Description

Returns TRUE if the game is currently paused. Note that scripts can only run while paused if set via OperateWhilePaused. See OperateWhilePaused for more details on running scripts while paused.

Examples

#check for pause, if paused stop executing the script past this point
IsPaused if
	return
endif