<- CRPL reference <- Screen Commands

IsMessageDialogShowing

ArgumentsResultNotation
is it? – b1

Description

If there is a “System Communique” message dialog box currently visible in the middle of the screen, a TRUE is pushed to the stack. Otherwise, a FALSE is pushed to the stack. This only works on the CRPL generated dialogs generated with ShowMessageDialog

Examples

#Force the game to stay paused while any dialog is showing.
IsMessageDialogShowing if PauseGame endif