<- CRPL reference <- Utility Commands

GetGameTimeFrames

ArgumentsResultNotation
Frame_count – i1

Description

Allows a mapmaker to check the time elapsed in the game world, measured in thirtieths of a second.

Examples

#sets the game time to thirty minutes and a tad
1800.1 SetGameTime
#popup text will be 54002 (should be 54003? probably a floating point rounding error)
GetGameTimeFrames SetPopupText