<- CRPL reference <- Flow Control
Arguments | Result | Notation |
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– |
When the if statement evaluates to False, then the statements following the else, up to the endif, are executed instead.
# Pick a random integer between 0(inclusive) and 100(exclusive). # If the random number is less than 95 emit 10 Creeper, # otherwise emit 100 Creeper. 0 100 RandInt 95 lt if CurrentCoords 10 AddCreeper else CurrentCoords 100 AddCreeper endif