<- CRPL reference <- Conversation Commands

CloseOpeningConversation

ArgumentsResultNotation
is_conversation_showing – b1

Description

Causes the text that shows at the beginning of the map the first time a player plays it to disappear. It only really works if the given conversation is visible.

Examples

#prevent the bug where both conversations are open simultaneously
ConversationShowing if
  CloseOpeningConversation
endif