Sounds, for use in the Sound Commands are named and are divided into two discrete groups.
One group are “event” sounds, while the others are “looping” sounds that repeat until the sound is terminated.
Not all sounds are described or named to make looping sounds identifiable from their names, hence this page is an attempt to categorize them appropriately.
There are two console scripts that can be used to evaluate the various sounds: Sound Player and
Looping Sound Player
Note: These names are case sensitive.
Looping Sounds
AlarmClock
GreenarRefinery
InhibitorArming
Overloading
Pulsing Ambience
Rocket
SoundLoop_alarm0
SoundLoop_alarm1
SoundLoop_alarm10
SoundLoop_alarm11
SoundLoop_alarm12
SoundLoop_alarm13
SoundLoop_alarm14
SoundLoop_alarm15
SoundLoop_alarm2
SoundLoop_alarm3
SoundLoop_alarm4
SoundLoop_alarm5
SoundLoop_alarm6
SoundLoop_alarm7
SoundLoop_alarm8
SoundLoop_alarm9
SoundLoop_ambience0
SoundLoop_ambience1
SoundLoop_ambience10
SoundLoop_ambience2
SoundLoop_ambience3
SoundLoop_ambience4
SoundLoop_ambience5
SoundLoop_ambience6
SoundLoop_ambience7
SoundLoop_ambience8
SoundLoop_ambience9
SoundLoop_gun0
SoundLoop_gun1
SoundLoop_gun2
SoundLoop_gun3
SoundLoop_hum0
SoundLoop_hum1
SoundLoop_hum10
SoundLoop_hum11
SoundLoop_hum12
SoundLoop_hum13
SoundLoop_hum14
SoundLoop_hum15
SoundLoop_hum16
SoundLoop_hum17
SoundLoop_hum18
SoundLoop_hum2
SoundLoop_hum3
SoundLoop_hum4
SoundLoop_hum5
SoundLoop_hum6
SoundLoop_hum7
SoundLoop_hum8
SoundLoop_hum9
SoundLoop_machine0
SoundLoop_machine1
SoundLoop_machine10
SoundLoop_machine11
SoundLoop_machine12
SoundLoop_machine2
SoundLoop_machine3
SoundLoop_machine4
SoundLoop_machine5
SoundLoop_machine6
SoundLoop_machine7
SoundLoop_machine8
SoundLoop_machine9
SoundLoop_misc0
SoundLoop_misc1
SoundLoop_misc2
SoundLoop_misc3
SoundLoop_misc4
SoundLoop_misc5
SoundLoop_misc6
SoundLoop_misc7
SoundLoop_misc8
TotemFire
ambient
⇐ Index