Index

SetTerrainInRange

SetTerrainInRange(<-cellX <-cellZ <-minTerrainHeight <-maxTerrainHeight <-radius <-isSquare <-fillRatio)

Description

Sets the heights of the terrain within the radius of specified integer map coordinates. A value of 0 for terrainHeight means “void” or no terrain.
If the min and max heights are different, a random height will be chosen in the range from [min,max].
The isSquare parameter is a boolean indicating where to fill terrain in a square (true) or a circle (false) from the specified coordinates.
The fillRatio is a float in the range [0,1]. A value of 1 means to change the height of every cell in range. A value of 0 means to do nothing. Values in between will affect a partial amount of terrain cells in range.

Note: Changing the terrain will cause the terrain to redraw and nearby units to recalculate line of sight and other data.
:NOTE: Terrain heights of above 20 will not behave normal:
- Creeper will not render properly. Creeper will begin to render at a maximum height of 20 so for terrain higher than 20, Creeper on the terrain will be rendered inside it.
- Most of the terrain renders completely black but for certain heights, like 21, the terrain will render a blindingly bright color. If bloom is on this will be very, very, bright. It is best to avoid these specific heights in case the player wants bloom on.

Examples

SetTerrainInRange(42 23 5 7 20 false 0.5)

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