⇐ Index
GetUnitConnectedToRiftLab(<-unit)
Returns a boolean indicating if the unit is connected (via the network) to the RiftLab.
Connections are calculated at the end of the frame update cycle. Attempting to determine a connection before the game has had a chance to calculate connectivity may return false
prematurely. This is especially relevant for built-in functions that may execute early (Eg. :GameLoaded, :Once, and :Awake).
trace(GetUnitConnectedToRiftLab(self))
⇐ Index