Index

:!: Available in version 1.3 and later.

GetNearestSpecialTarget

GetNearestSpecialTarget(<-specialTarget <-worldPosition <-range <-includeIsBuilding) ->unit

Description

Finds the nearest unit that is tagged as a special target within range (a float) from worldPosition (a vector3). The 'specialTarget' argument is a V4 that specifies the target types. See GetUnitSpecialTarget.

If no unit matching the special target parameter is found, -1 is returned.

:NOTE: For clarification: Line Of Sight is not factored. If you want to use this API with LOS restrictions, see GetTerrainLOS.
:WARNING: Spores, Blobs, etc, aren't special targets and will not be detected.

Examples

GetNearestSpecialTarget(V4(1 1 0 0) GetUnitPosition(self) GetUnitRange(self) false) ->unit

Index