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:!: Available in version 1.3 and later.

GetMouseDelta

GetMouseDelta ->mouseDelta

Description

Returns the mouse movement delta as a V2.

Examples

camera mouse fly.4rpl
# Camera Mouse Fly
 
$mouseLookSpeed:1
$moveSpeed:1
$invertPitch:0
 
:Frame	
	#This function is set to get called by the MSG_FrameAdvance message.
	#This message comes every game frame (60 fps when in high fps mode).
	#This callback also happens when the game is paused. Exercise caution when using this callback since
	#it runs on the 'in-between' frames between game updates as well as on game update frames.
	@HandleMouseLook
	@HandleMove
 
:HandleMouseLook
	GetRplCamRotation ->rot
	GetMouseDelta ->delta
 
	#Look right and left around the y axis (the vertical axis)
	<-rot.y <-delta.x <-mouseLookSpeed * + ->rot.y
 
	#Look up and down around the x axis.
	<-rot.x <-delta.y <-mouseLookSpeed * 
	if (<-invertPitch) + else - endif ->rot.x
 
	SetRplCamRotation(<-rot)
 
:HandleMove	
	#Move forward and back in the direction the camera is facing
	if (GetMappedKey("MoveMapUp" false))
		@Move(<-moveSpeed)
	else if (GetMappedKey("MoveMapDown" false))
		@Move(<-moveSpeed neg)
	endif endif
 
	#Slide the camera right and left
	if (GetMappedKey("MoveMapRight" false))
		@MoveLateral(<-moveSpeed)
	else if (GetMappedKey("MoveMapLeft" false))
		@MoveLateral(<-moveSpeed neg)
	endif endif
 
:Move
	->speed
	GetRplCamForward ->fwd
	GetRplCamPosition ->pos
	<-pos <-fwd <-speed * + ->pos
	SetRplCamPosition(<-pos)
 
:MoveLateral
	->speed
	GetRplCamRight ->right
	GetRplCamPosition ->pos
	<-pos <-right <-speed * + ->pos
	SetRplCamPosition(<-pos)
 
:Once
	RegisterForMSG("MSG_FrameAdvance" "Frame")
	SetRplCam(true)
	RPLCamCopyPosAndRot
	SetRplCamCursorLock(true)
 
:Destroyed
	SetRplCamCursorLock(false)
	SetRplCam(false)
	ResetCamera(true)

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