Index
Beams

DestroyAllBeams

DestroyAllBeams

Description

Destroys all beams on the map (whether attached or not). Destruction permanently removes the beam. Note that beams that are attached to units are automatically destroyed when the unit is destroyed.

Examples

once
   GetUnitPosition(self) ->unitPos
   #Fire a beam to extends off screen but is at the same height as the unit
   #We will attach the beam to ourselfs, so that the start point is relative to our unit
   CreateBeam("orange" 3 4  0 1 0  10000 <-unitPos.Y 10000) ->beam
   AttachBeam(<-beam self)
endonce
 
if (GetUnitUpdateCount eq (900))
   DestroyAllBeams()
endif

Index