<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== GETEMITTERENEMYPATTERN ===== ^Arguments^Result^Notation^ | | | [ - ] | === Description === === Examples === i1 = GetIntFromStack(); { stack.Push(new Data((int)(enemyPattern)); // 0=SINGLE // 1=CHAIN // 2=BOX // 3=CENTI // 4=BAR // 5=WHEEL