<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== RandFloat ===== ^Arguments^Result^Notation^ | | Float | [ - Float] | === Description === Pushes a random float between 0 and 1 to the stack === Examples === "I move diffrent every compilement :D" SetText #moves the text up randomly between 0 and 15 RandFloat mul(15) SetTextY stack.Push(new Data((float)GameSpace.instance.RandDouble()));