- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]]
===== RandFloat =====
^Arguments^Result^Notation^
| | Float | [ - Float] |
=== Description ===
Pushes a random float between 0 and 1 to the stack
=== Examples ===
"I move diffrent every compilement :D" SetText
#moves the text up randomly between 0 and 15
RandFloat mul(15) SetTextY
stack.Push(new Data((float)GameSpace.instance.RandDouble()));