<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== IsPaused ===== ^Arguments^Result^Notation^ | | Paused? | [ - bool ] | === Description === Returns whether the game is paused or not. Only relevant for units which use OperateWhilePaused. Note that CW3 had a rare bug where OperateWhilePaused could be spread to other Cores - this was often used to fix that issue. This bug has not been observed in PF. === Examples === IsPaused if #If the game is paused, perhaps run some display or UI code, but don't (say) move or shoot. return endif