<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#input|Input]] ===== GetMouseScreenPixelPosition ===== ^Arguments^Result^Notation^ | | float float | [ - float float ] | === Description === Returns the position of the mouse on the screen in pixels (real pixels on the monitor), relative to the game window (left-bottom corner is 0,0). Even though the result is always a whole number, the result type is float. === Examples === stack.Push(new Data(Input.mousePosition.x)); stack.Push(new Data(Input.mousePosition.y));