<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== GETMIRE ===== ^Arguments^Result^Notation^ | | | [ - ] | === Description === === Examples === i2 = GetIntFromStack(); //y i1 = GetIntFromStack(); //x stack.Push(new Data(Land.instance.GetCovered(i1, i2))); #0 is no mire, -1 is player, 1 is particle