<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== CreateEffect ===== ^Arguments^Result^Notation^ | Effect name, X pixel coord, Y pixel coord | GUID | [ s1 f1 f2 - i1 ] | === Description === Names are not case sensitive. Coordinates are Pixel Coordinates. ^ Known Effects ^^ ^ Name ^ Description ^ | ''"JumpIn"'' | The same effect that plays when your HQ jumps in. | | ''"JumpOut"'' | The same effect that plays when your HQ jumps out or is destroyed. | | ''"PortalIn"'' | The effect that loops for particle-teleporting rifts in the story. | | ''"PortalOut"'' | The effect that loops for particle-teleporting rifts in the story. | === Examples === # Create "JUMPIN" effect at this core "JUMPIN" CurrentPixelCoords CreateEffect ->GUID f2 = GetFloatFromStack(); //pixel y f1 = GetFloatFromStack(); //pixel x s1 = GetStringFromStack(); //Which effect stack.Push(new Data(s.GUID));