<- [[.:prplreference| PRPL reference]] <- [[.:prplreference#everything_else_2|Everything Else 2]] ===== ADDGAMEEVENTATPIXEL ===== ^Arguments^Result^Notation^ | | | [ - ] | === Description === === Examples === i2 = GetIntFromStack(); f2 = GetFloatFromStack(); f1 = GetFloatFromStack(); s1 = GetStringFromStack(); i1 = GetIntFromStack(); stack.Push(new Data(pos));