====PlayAsCreeper Reference==== There are many versions of the PAC (PlayAsCreeper) scripts, but they all share some basic similarities: === There are 4 "modes" that use keys 1-4 === - **Digitalis** * Use brush to "paint" digitalis * E/R keys decrease/increase brush size * T key toggles: White brush creates, Red brush destroys * Digitalis can only be created in places where creeper depth is 1 or greater * Creating digitalis uses up some creeper * Colors * White: dead - won't hold creeper or spread * Blue: living - holds creeper, will spread to any white digitalis over time * Red: damaged - still holds creeper, but * Digitalis needs to be connected to an emitter to live - **Emitter** * Create on a PZ (PowerZone) that has LIVE creeper at the center * E/R keys change emitter between modes, both modes average the same amount/sec * normal: release every 0.5 seconds * burst: release after building up 400 creeper (usually 400, can be a different amount depending on map) * **Burst mode is the preferred mode, except in rare cases where you need creeper ASAP** * Emitters can be linked, the supporting emitter adds its strength to the supported (but it still maintains digitalis) * An emitter that is supported gains a weak field that helps push creeper ahead of it * T key will make all other emitters support the selected emitter * Shift-X destroys an emitter. This damages the digitalis beneath it, so it takes time before a new emitter/spore tower can be created there - **Spore** (tower) *