~~NOTOC~~ {{page>navigation}} {{ mapeditor_guide_tab1.png|First tab of the editor}} {{mapeditor_tab1.png}} Map Editing ===== Brush Size ===== The topmost section of this editor tab allows for changing the brush settings used for painting map elements (e.g. sands, creeper). * SIZE slider changes brush size. 10X button multiplies brush size by 10 (for really large changes) * FILL toggle will flood fill any terrain type clicked on. * ROUND makes the brush a circle instead of a square (though it still visually shows up as a square). * SPARSE will randomly affect cells under cursor, creating noisy alterations to the terrain. * BORDER information needed ===== Paint ===== The toggles in this section allow for painting the selected feature using the brush settings above. * SAND - Paint a selected sand. * CREEPER - Paint an amount of creeper of anticreeper. * DIGITALIS - Paint digitalis. Digitalis is used by [[ixe:features:units:digimaker|Digimakers]]. * FIELD - Paint fields. To paint fields, you must first create a Field container, which can be done in the next tab [[Fields]]. You can select the direction of the field and its strength. This only matters if the field container is set to Vector field type. When one of those four options is selected, the editor painting brush will be activated, and you can click on the level to paint the selected option. Holding SHIFT will instead delete the selected option instead of painting it. Deselecting these options will turn back to the regular gameplay cursor. If you hold CTRL, and click and hold left mouse button at the starting point, then release the mouse at the end point, you can paint straight lines: \\ {{ mapeditor_guide_paint_lines.png }} Holding SHIFT at the same time will instead erase the selected option in a straight line. ===== Control Buttons ===== The last section has useful buttons for controlling the map. * Move Map will shift most elements on the map (sand, units, creeper) 1 pixel in the chosen direction. Ctrl+Z will undo. * Clear Particulate - remove all particulate from the map. * Clear Sand - Remove ALL sands from the editor. Remember that CTRL+Z can be used to undo. * Clear Creep/AC - Remove all creeper/AC. * Sim Sand/Sim Creep - Simulate a second of time having unnaturally passed for either the Sand simulator (sands falling/moving) or Creeper simulator (creeper moving). The [+] button can be held to keep simulating, instead of a single click.