~~NOTOC~~ ====== AddPhysicsForce ====== AddPhysicsForce(<-unit <-force <-forceOrImpulse) ===== Description ===== Adds a physics force to a unit containing part. Force is a V2 representing the x and y components of the applied force. ForceOrImpulse is a bool; if false, the applied force is equal to the amount needed to accelerate the unit by "force" pixels/second. If true, the applied force is much weaker. A more in-depth explanation of force vs impulse can be found here: [[https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Rigidbody.AddForce.html|Rigidbody.AddForce]] ===== Examples =====