~~NOTOC~~ * [[gettimer0|Get]] * [[settimer0|Set]] ====== SetTimer0 ====== SetTimer0(<-amt) ===== Description ===== Sets the current value of timer 0. Timers are set to some value, and then decrease by 1 each game frame. ===== Examples ===== if (GetTimer0 eq0) SetCreeper(GetUnitCell(self) 5 false) SetTimer0 (30) endif