~~NOTOC~~ * [[gettimer0|Get]] * [[settimer0|Set]] ====== GetTimer0 ====== GetTimer0 ->val ===== Description ===== Gets the current value of timer 0. Timers are set to some value, and the decrease by 1 each game frame. ===== Examples ===== if (GetTimer0 eq0) SetCreeper(GetUnitCell(self) 5 false) SetTimer0 (30) endif