~~NOTOC~~
* [[gettimer0|Get]]
* [[settimer0|Set]]
====== GetTimer0 ======
GetTimer0 ->val
===== Description =====
Gets the current value of timer 0. Timers are set to some value, and the decrease by 1 each game frame.
===== Examples =====
if (GetTimer0 eq0)
SetCreeper(GetUnitCell(self) 5 false)
SetTimer0 (30)
endif