~~NOTOC~~ ====== GetSandDefData ====== GetSandDefData(<-sandDef) ===== Description ===== Returns a table of sand definition data for the specified sand type. The sand definition data is the same as found in the editor when editor a sand definition. byte simulator \\ byte colorMode; [fixed, texture, blend, flicker, ab, checker, liquid, liquid creeper gravity, pulsate, lerp] \\ Color32 color \\ Color32 color2 \\ Color32 glow \\ float lightNormal \\ bool contrastEdge \\ bool creeperBlocks \\ ushort ttlLower \\ ushort ttlUpper \\ bool ttlNeighbors \\ byte ttlConvertToSandDef \\ int creeperFlowHeight \\ byte canTerp \\ int2 creeperGravity \\ sbyte creeperDamages \\ bool blocksUnits \\ bool blocksUnitMovement \\ byte blocksLOS \\ byte breederType; [1: C/AC, 2: C, 3: AC, 4: C Absorber, 5: C Maker, 6: AC Maker] \\ ushort maxHealth \\ bool shield \\ bool onFire \\ bool cold \\ ushort fireAmt \\ byte spreadRate \\ byte pinCreeper \\ byte energyAmt \\ bool isAcid \\ bool damagedByAcid \\ byte damagesUnitAmt \\ byte damageUnitConvertToSandDef\\ byte damagesEnemyUnitAmt\\ byte damageEnemyUnitConvertToSandDef \\ byte density \\ bool splashes \\ byte creeperDamageConvertToSandDef \\ int embeddedCreeper \\ bool actionsEnabled \\ byte fireSpreadRate \\ byte explosionAmt \\ byte explosionAffects \\ ===== Examples =====