====== Phantom Emitter ======
{{ unit_phantom_emitter.png }}
Phantom Emitters spawn phantoms. When spawned, phantoms will choose a random player unit or structure, travel to it in a straight line, and detonate into a ball of creeper on impact. Phantoms can be shot down using a [[Coilship]].
When a Phantom Emitter is about to fire, an incoming alert is placed in the top left corner of the UI:\\
{{ phantom_alert.png }}\\
===== Spoilers =====
The Phantom Emitter produces phantoms. Phantoms are trans-dimensional entities that traverse terrain directly to their targets. Ships can eliminate phantoms. The phantom emitter can also be nullified.
{
"type": "unit",
"enemy": true,
"displayname": "Phantom Emitter",
"image": "body.png",
"sortingorder": 2,
"position": [ 0, 0 ],
"pivot": [ 0.5, 0.5 ],
"isbuilt": true,
"hasphysics": true,
"creeperdamages": false,
"deadfraction": 0.25,
"nullifiable": true,
"playercandestroy": false,
"playercontrolbuildsupply": false,
"playercontrolammosupply": false,
"controllers": [
{
"name": "phantomemitter",
"creeper": 2000
},
{
"name": "ondestroy_sandexplosion",
"amt": 256,
"minvelocity": 1.5,
"maxvelocity": 3,
"color0": [ 0.2, 0.4, 2 ],
"color1": [ 0.2, 0.6, 2 ],
"sandtype": 2
}
]
}
\\
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