<=[[Start| Index]] [{{ creeper_plus_plus_ui.png| Screenshot 1. Creeper++ UI in the middle top of the screen. This screenshot indicates a current Creeper++ multiplier of 1x, with 20x being the maximum, and 5 minutes until the next strength increase. At 10x, [[Nullifier|Nullifiers]] stop working.}}][{{ creeper_plus_plus_editor.png|Screenshot 2. Creeper++ settings in the editor, in the Game tab.}}] ====== Creeper++ ====== Creeper++ is a set of optional mission parameters that adds time based scaling to some map elements. The Creeper++ UI can be found at the top middle of the screen if it is enabled and has the following effects: * [[Emitter|Emitter]] payload is multiplied by the Creeper++ level. * [[Breeder|Breeder terrain]] rate and max is multiplied by the Creeper++ level. This effect does not apply to breeder terrains creating anticreeper. * Creeper cutoff is multiplied by the Creeper++ level. * Void height is divided by the Creeper++ level. Creeper++ adds time based scaling to creeper threats; note that because this is time scaled players often want to move quickly and try to win before creeper production becomes unstoppable. In order to enable Creeper++, the map creator must change //Creeper++ Time// from 0 to a different value that indicates the interval between Emitter strength increases (Screenshot 2). After the initial delay elapses, indicated by the //Creeper++ Grace// setting, Creeper++ will start. Creeper++ always starts at 1x, and each strength increase increments the multiplier by 1. The maximum multiplier Emitters will reach is indicated by the //Creeper++ Max// setting. Lastly, the //Creeper++ Null Off// setting can be set, which indicates the Creeper++ multiplier that must be reached for the player's [[Nullifier|Nullifiers]] to permanently stop working. Any currently existing Nullifiers will immediately explode, and any attempts to build more will also result in an immediate explosion. This can be useful for missions that require completion of the [[cw4:info:mission_objectives|Hold objective]], to prevent the player from managing to Nullify every Emitter in the level, and then just waiting out the timer. <=[[Start| Index]]